Post by Zeldafan4ever on Jun 28, 2003 11:23:09 GMT -5
Glitches
Mr. Game and Watch Turtle Glitch
Character:
Mr. Game & Watch
Stage:
Mushroom Kingdom
Description:
Mr. Game & Watch will have a turtle permanently biting his hand until the end of the round or he uses the turtle attack again. It has no effects on his strength... it's only eye candy.
Instructions:
1. Go to either edge of the main platform, facing away from the blocks.
2. Jump backwards on to the falling platform (or jump on to the first layer of blocks).
3. Jump Backwards again and use the Back A Air (turtle) on the on the last block of the top layer. He should continue using the turtle and hopefully, hit the last block of the first layer as well.
4. He should be permamently holding the turtle now. If not try again.
5. If you want, kill yourself in the pit so that next time you do your Back A Air, he won't lose the turtle.
Misrecorded Stats
Description:
Evidently, the game has some problems recording the stats in the Stadium games (Multi-man Melee, etc), especially Cruel Melee. The game can overwrite your record for a character, giving you a better or even worse score. The characters that seem to be affected most are the clones... There is still much knowledge to be desired about this problem.
Reuse the Second Jump
Character:captain falcon and ganondorf
Description:
Captain Falcon and Ganondorf will be able to use their second jump again, allowing them to travel farther horizontally... given enough height.
If blown off in the air, and you need to get back on the stage... do your midair jump. You won't be able to jump anymore. Following that, do a B Down (Falcon Kick/Wizard's Foot). After doing that, you'll be able to jump again. Just be sure you have enough air room to do that... like Hyrule Temple. However, if you do a B Up (Falcon Dive/Dark Dive) or an Air Dodge (R/L in Air), you won't be able to do anything after that.
Freeze the Game
Training Mode
Items:
Red Shells
Description:
The game will freeze
Instructions:
Warning: Procede at your own risk! Go into Green Greens in training mode with any character. There are two places in the level will block with stars fall (or bombs). Destroy all the middle blocks only except for the very bottom one. Then, stand in the gap you've created and fill it up with Red Shells from the menu. Jump on them and the game will freeze.
Daisy's Third Eye
Mode:
Trophy Gallery
Description:
Daisy reveals her mutant side.
Instructions:
First, you will need to obtain a Daisy trophy. It shouldn't be too hard, since they're relatively common. All you need to do is go to Daisy in the gallery, and then go to the mode where the game lets you spin and zoom around the trophy. Zoom all the way to the back of her head, and zoom in close enough so that you can't see her hair. You should be able to see a third eye.
Super Smash Bros. Melee Easter Eggs
Here you will find Smash Bros. Melee Easterggs. For those of you that don't know what an "easter egg" is in SSBM, it's a deeply hidden secret for a specific characters that so far can only be activated by the D Pad.
Call the Star Fox Team - In the Corneria or Venom levels only, Fox and Falco can both do a pretty entertaining trick. When you're in the stage as either of the two, "fiddle" with the D Pad (left right left right etc or down down down etc, whatever you prefer) until your character goes down onto the ground and starts vibrating. The other three Star Fox members will have a humorous conversation telling you to get out of the way while they beat up the enemy. If you're hit through any part of the process, the whole trick stops. You can only do it once in a match.
Super Grappling Beam - Probably the only useful Easter Egg so far... This will allow Samus to have an extended (not to mention homing) Grappling Beam. To activate it, rapidly press Z while pressing Down, Up, Down, Up constantly on the D Pad. The next time you press Z, the beam should be extra long. If not, then try again. Once the super beam is activated, you have to press Z again when the tip of the beam is on the opponent to actually grab them. Otherwise the beam would just pass right through them. Also, hold down L or R when pressing Z to make the beam home in on targets. It can go up, down, behind you, anywhere, as long as it's not through a wall or ground. Once you die, you have to do the code all over again to get the beam to extend again.
Mr. Game and Watch Turtle Glitch
Character:
Mr. Game & Watch
Stage:
Mushroom Kingdom
Description:
Mr. Game & Watch will have a turtle permanently biting his hand until the end of the round or he uses the turtle attack again. It has no effects on his strength... it's only eye candy.
Instructions:
1. Go to either edge of the main platform, facing away from the blocks.
2. Jump backwards on to the falling platform (or jump on to the first layer of blocks).
3. Jump Backwards again and use the Back A Air (turtle) on the on the last block of the top layer. He should continue using the turtle and hopefully, hit the last block of the first layer as well.
4. He should be permamently holding the turtle now. If not try again.
5. If you want, kill yourself in the pit so that next time you do your Back A Air, he won't lose the turtle.
Misrecorded Stats
Description:
Evidently, the game has some problems recording the stats in the Stadium games (Multi-man Melee, etc), especially Cruel Melee. The game can overwrite your record for a character, giving you a better or even worse score. The characters that seem to be affected most are the clones... There is still much knowledge to be desired about this problem.
Reuse the Second Jump
Character:captain falcon and ganondorf
Description:
Captain Falcon and Ganondorf will be able to use their second jump again, allowing them to travel farther horizontally... given enough height.
If blown off in the air, and you need to get back on the stage... do your midair jump. You won't be able to jump anymore. Following that, do a B Down (Falcon Kick/Wizard's Foot). After doing that, you'll be able to jump again. Just be sure you have enough air room to do that... like Hyrule Temple. However, if you do a B Up (Falcon Dive/Dark Dive) or an Air Dodge (R/L in Air), you won't be able to do anything after that.
Freeze the Game
Training Mode
Items:
Red Shells
Description:
The game will freeze
Instructions:
Warning: Procede at your own risk! Go into Green Greens in training mode with any character. There are two places in the level will block with stars fall (or bombs). Destroy all the middle blocks only except for the very bottom one. Then, stand in the gap you've created and fill it up with Red Shells from the menu. Jump on them and the game will freeze.
Daisy's Third Eye
Mode:
Trophy Gallery
Description:
Daisy reveals her mutant side.
Instructions:
First, you will need to obtain a Daisy trophy. It shouldn't be too hard, since they're relatively common. All you need to do is go to Daisy in the gallery, and then go to the mode where the game lets you spin and zoom around the trophy. Zoom all the way to the back of her head, and zoom in close enough so that you can't see her hair. You should be able to see a third eye.
Super Smash Bros. Melee Easter Eggs
Here you will find Smash Bros. Melee Easterggs. For those of you that don't know what an "easter egg" is in SSBM, it's a deeply hidden secret for a specific characters that so far can only be activated by the D Pad.
Call the Star Fox Team - In the Corneria or Venom levels only, Fox and Falco can both do a pretty entertaining trick. When you're in the stage as either of the two, "fiddle" with the D Pad (left right left right etc or down down down etc, whatever you prefer) until your character goes down onto the ground and starts vibrating. The other three Star Fox members will have a humorous conversation telling you to get out of the way while they beat up the enemy. If you're hit through any part of the process, the whole trick stops. You can only do it once in a match.
Super Grappling Beam - Probably the only useful Easter Egg so far... This will allow Samus to have an extended (not to mention homing) Grappling Beam. To activate it, rapidly press Z while pressing Down, Up, Down, Up constantly on the D Pad. The next time you press Z, the beam should be extra long. If not, then try again. Once the super beam is activated, you have to press Z again when the tip of the beam is on the opponent to actually grab them. Otherwise the beam would just pass right through them. Also, hold down L or R when pressing Z to make the beam home in on targets. It can go up, down, behind you, anywhere, as long as it's not through a wall or ground. Once you die, you have to do the code all over again to get the beam to extend again.